While many games rely on action gameplay as a crutch to aid the story, Spec Ops does the complete opposite. Gameplay and narrative is aided by a marvelous soundtrack that serves as more than just background music to the game.

Aside from getting the achievements for using different weapons try to hold on to your main gun, the M4A1. One could argue that this is more realistic, but that argument falls to pieces when every single downed enemy – who kept the player pinned in cover with a never-ending stream of bullets – seems to have only a couple of slugs left when the player loots their fallen body. The controls are fairly straightforward: LT and RT are aim and shoot respectively, Y switches weapons, A snaps the player to cover, X is reload, B is a melee attack or it vaults the player over nearby walls and LB activates thrown projectiles.

Issuing orders to your squadmates is surprisingly easy with just the touch of a button, and they are surprisingly good at what they do.
is competent for the most part. The right bumper allows players to target enemies with their squad members and the D-Pad switches between projectiles and, in a nice touch, makes Walker place a silencer on certain weapons for stealth kills. It's there if you enjoy multiplayer, and it's a standard for many of today's shooters, but the real fun is in the campaign. Some set-pieces take place in environments where enemies have multiple pieces of … All of these shonky mechanics wouldn't impact so badly on the overall experience if the game's AI wasn't so good. At times, the vocals are lost to the soundtrack or other background noise, but this is easily fixed with subtitles or adjusting the volumes.

This is one of those instances where I wish the Guardian's scoring system allowed me to give a game a 7/10 rating, because that's really what Spec Ops: The Line deserves. At its core, Spec Ops: The Line is a cover-based shooter in the mould of Gears Of War, although comparing its gameplay to Epic's testosterone-juiced fragfest is doing the latter something of a disservice. At first glance, Spec Ops: The Line looks like so many other military shooters, built of sand dunes and dusty fatigues and filled with the flash and sparkle of a thousand rifles glinting in the sun. I've battled to get online with the game's multiplayer and in the rare instances I've made it into the lobbies, there have been no other players there. As time went on, it almost crossed into the surreal. It also analyzes reviews to verify trustworthiness. By the 15th or 16th instance, it's enough to prompt language that's unprintable here. As Walker and his men head into Dubai, they soon become aware that something very disturbing has taken place in the wake of Konrad's arrival in the city. The game's Dubai may lie in ruins, but what of it that remains in tact sits garishly next to the grisly scenes it houses. However, since the only choice I have is between a 6 and an 8, I'm going to round the score down, because while there's some genuine heart and originality in Spec Ops: The Line, the experience of playing the game is just too hit and miss for me to recommend it unreservedly. They come across refugees who fire at anyone wearing a US army uniform, dead bodies strung up from lamp-posts and overpasses and walls covered in the pictures of lost loved ones. I can't even count the amount of times they saved my ass when I got pinned down or caught in the open in the middle of gunfire. Great graphics, music, and storyline.

Not only that, they'll reposition themselves based on where the player takes up a firing position, and if a grenade is tossed at them, they immediately rush out of its blast radius. Disabling it will result in some disabled or missing features. Spec Ops: The Line won't make you feel like a hero. Even as I played though the first time I was thinking that there would be no replay value, and still feel that way. Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Take a bad situation and make it worse — a lot worse — and that's what you have when you play Spec Ops: The Line. The sense that madness has been allowed to run riot is compounded by the fact that all of this horror is surrounded by the remnants of a bastion to luxury and affluence. Write CSS OR LESS and hit save. You can still see all customer reviews for the product. This wouldn't be so bad, except for the fact that bullets are very rare in Dubai, apparently, so all the shoot-outs in the game force the player to put a premium on headshots. decent variety of weapons available as well as a decent story line to keep you hooked and interested. Spec Ops: The Line Review There are games, and there are games that make you feel like a complete asshole. In fact, story is its principle asset. The transformation and digression of your crew is also visible through the very actions you perform throughout the game. You are fighting in mulitiplayer to unlock new weapons, perks, and gear. Oftentimes, I'd be safe behind cover only to have an enemy toss a grenade to where I was. As I said, Spec Ops has fairly standard gameplay.
As the chase unfolds, the player inevitable tears through buildings and rips up rooftops with high-calibre rounds as they try to fend off their attackers. Reviewed in the United States on March 8, 2015, This is great game,it can definitely be compared to ghost recon future soldier,taking cover in this game is very exciting,not like on first shooters,the story is sick! The chase ends in a crash, and then the plot flashes back to a few weeks earlier. Spec Ops The Line is definitely a shooter unlike most that have come out recently. One could also argue that Spec Ops: The Line wasn't designed to be a cakewalk and I shouldn't whine about a game being challenging, but that's slight disingenuous. It's your typical third-person squad shooter where you travel through linear corridors, ducking behind cover and popping up to shoot dozens of enemies. As with all shooters these days, Spec Ops: The Line does have a multiplayer component, but as I said, story is the major draw to this game. There's a problem loading this menu right now.

Mapping the melee attack to the same button used for a wall-vaulting action was also a bad idea, due to the fact that Walker can only vault over certain pieces of cover, and only then at certain points. All rights reserved. Tue 26 Jun 2012 13.46 BST The game's opening salvo unfolds in mere minutes and this set-up is typical of the drum-tight pacing of the game's plot. Instead, the game relies on a vibrant pallete of reds, purples, blues, golds, and greens. Another questionable decision was having vault be the same button as the melee attack. So nothing special there.