As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. Metal Gear 2: Solid Snake is the sequel to Metal Gear that Hideo Kojima actually worked on. The time it takes for Gustava's brooch to change shape was shortened slightly. Players can also pick up land mines and hide in tight spaces such as under desks or inside air ducts. It was released for the MSX2 home computer in 1990 exclusively in Japan. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a ration, waiting for a female spy to enter the women's bathroom, or deciphering secret tap codes to gain vital information.[1]. Cartridge (MSX2), paid download (mobile phone, Virtual Console), DVD (PS2, Xbox 360), Blu-ray Disc (PS3), PS Vita Card (PS Vita) For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. August 1990 "Operation 1" ad (Translation: September 1990 "Operation 2" ad (Translation: Tokyo Game Show 2004 flyer for the mobile phone version. And if your a Metal Gear fan, this should be a good Metal Gear reiteration for Doom. Get it Wed, Sep 2 - Fri, Sep 4. "[1] Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. I read alot of hateful reviews about this game they are all wrong. It was initially released only in Japan for the MSX2 computer on July 20, 1990. Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth action game that was written and directed by Hideo Kojima and developed by Konami. [9] In addition, they wished to include cutscenes into the game, viewing it as necessary for an "experience game" like Metal Gear 2. The DOS Metal Gear was a port of the inferior NES version. However, the radar is disabled when the game enters alert phase. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting CODEC frequency 140.66 in certain locations). Mode(s) A fan translation of Metal Gear 2 would later be produced. 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